- Category: Games
- Updated: Aug 06, 2011
- Current Version: 1.1
- Size: 15.8 MB
- Language: English
- Seller: Limbic Software, Inc.
- © Limbic Software, Inc.
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Realistic Violence
Requirements: Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation), and iPad. Requires iOS 4.1 or later.
My first impressions of the game were not too far off from what it really is; an aerial zombie shooter. It is very remniscient in the AC-130 of Modern Warfare 2 in that it circles around the map and you change change between weapons to fire down on the zombies. I was a bit disappointed to find out that there is only one map. I had expected more to it than that, but the overall jist of the game is that you are protecting the same bunker over and over again while upgrading your gunship. You get infinite ammo so there’s no reason to not fire away at the zombies except for the civillians you can accidentally kill. I guarantee you too that by the latter rounds, you will only be losing the game due to friendly fire. You can only accidentally kill 3 in total and then it’s over.
It’s not a difficult game to learn but it is disappointing that it doesn’t give any options to the game whatsoever. For example, I normally play with inverted controls, but it does not offer this. There is no sensitivity options, varying control schemes, etc. Perhaps in the future they will add these. As of right now, it’s a pretty straight forward look around and shoot. To change weapons is just a matter of tapping the indicators.
The graphics and audio are nothing beyond expectation. If you’ve seen any AC-130 mock-ups, you know what to expect. It does have two light levels which is really just switching the blacks for the whites. The audio is pretty dull too. It gets very boring so playing your own iPod music is basically a must. There’s essentially no audio to this game except the quiet hum of the AC-130 and the occasional stock response of some guy, “Nice shot!’
I’m a bit surprised with the success of this game because there is little to it. I think that a lot of Call of Duty fans have been suckered into it but it is not that bad. The upgrades are pretty well varied for only 3 weapons; bullet speeds, velocity, damage radius, and reload time. It will get boring after a while though as it’s monotony is only quelled by the addicitiveness of buying upgrades or, in some people’s case, buying coins. To add to that, it is ridiculous that there is even an option to pay $50 for a butt-load of coins in game.
Edit: I got a few search hits of people looking for how to switch weapons in-game. You first need to buy the weapons from the Upgrades menu after playing the tutorial. You start off with just the 25mm and then work your way up. Until then, you’re just switching camera zoom. However, to do this, you just tap the indicator of the weapon type in the top right corner “25mm, 40mm, 105mm” and it will rotate between weapons/camera zoom. Hope this helps.
– Novel zombie type game. It’s cool to be in an AC-130 reigning death down upon anything, especially zombies.
– Varying upgrades. For just 3 weapons, the upgrades are impressive.
– Monotonous. Though most zombie games can get monotonous, at least most other zombie games have different maps. This has one.
– Lack of options. Though not a big deal, it’d be nice to have inverted controls and possibly other control schemes. I think using the gyroscope would be a big addition.
Overall Rating: 7/10 – Good and fun, but nothing impressive.
I received this message from Limbic regarding control schemes:
Limbic Support, Aug-12 00:16 (PDT):
The next update will add an invert controls option! Stay tuned and thanks for playing!
New map. “Bakersfield” makes it onto the game! Ohh.. it needs to be unlocked.. Although it can be easy to get the 15k or killing just another 400 zombies (depending on your kill count, it seems), it’s still annoying to see another gimmick to spend money in their cash shop. I suppose it’s a trade-off for the fact that they have been giving the game away for free.
Also, the inverted controls were implemented in the most lazy way; just inverting ALL the controls. Come on. Even the most veteran of inverted control players usually only care about the y-axis, not x and y! But, sadly, there is no option for this. Hopefully they’ll get it right soon. In the meantime, download some deadmau5, slap it on the iPod, turn off the boring Zombie Gunship sounds, and have some fun!